●  Project Description
VESPER 
Interactive Narrative — Unreal Engine — 2026

VESPER is a medieval horror worldbuilding piece set in a dying coastal village consumed by the presence of something ancient beneath the water. Inspired by Lovecraftian mythology, the world is built around dread rather than action, crumbling stone architecture, blood-red skies, and the silhouette of a monster that is felt more than seen. The project exists not as a game but as an atmosphere: a place designed to be witnessed, not survived.

Built solo in Unreal Engine. Responsibilities included environment design, low-poly asset creation, custom post-processing pipelines, lighting and color grading, and ambient soundscape design.